Dominate Them All [v0.9.6]
The Eyebrow (Open to Customize) is very advanced section and normally you do not need modify them. However if you have original VRM and want to move the eyebrow, or in case the eyebrow motion is too big or too small.
Dominate Them All [v0.9.6]
The RTS has a lot of options to control its behaviour. For example, youcan change the context-switch interval, the default size of the heap,and enable heap profiling. These options can be passed to the runtimesystem in a variety of different ways; the next section(Setting RTS options) describes the various methods, and thefollowing sections describe the RTS options themselves.
On some platforms where PIC is always the case, e.g. macOS and OpenBSD onx86_64, and macOS and Linux on aarch64 this flag is enabled by default.One repercussion of this is that referenced system libraries also need to becompiled with -fPIC if we need to load them in the runtime linker.
Increasing this factor will make the rate memory is returned slower, decreasingit will make memory be returned more eagerly. Setting it to 0 will disable thememory return (which will emulate the behaviour in releases prior to 9.2).
By default, all of the capabilities participate in parallelgarbage collection. If we want to use a very large -N value,however, this can reduce the performance of the GC. For thisreason, the -qn flag can be used to specify a lower number forthe threads that should participate in GC. During GC, if thereare more than this number of workers active, some of them willsleep for the duration of the GC.
The maximum heap size also affects other garbage collectionparameters: when the amount of live data in the heap exceeds acertain fraction of the maximum heap size, compacting collectionwill be automatically enabled for the oldest generation, and the-F parameter will be reduced in order to avoid exceeding themaximum heap size.
The --numa flag is typically beneficial when a program isusing all cores of a large multi-core NUMA system, with a largeallocation area (-A). All memory accesses to the allocationarea will go to local memory, which can save a significant amountof remote memory access. A runtime speedup on the order of 10%is typical, but can vary a lot depending on the hardware and thememory behaviour of the program.
10/18/20: Interactive network enables users to easily visualize the relatedness of pathways, similar to EnrichmentMap. Using the Network buttons on DEG2 and Pathway tabs, you can generate and export interactive networks like this one below. You can move the nodes by dragging them, zoom in by scrolling, and shift the entire network by click on an empty point and drag.
The AI of animals has been greatly improved and exposed for modding. Animals now eat, sleep, form packs and have species-specific behaviors. Beware though, as they became more intelligent and will now notice when your arrow hits just besides them. We have also implemented a headshot mechanic to make your life easier.
In the TaskDefinition, Tags can be leveraged to explicitly instrument some containers of the task, or prevent a bunch of them from being instrumented. For example, the following tag prevents myContainer1 and myContainer2 from being instrumented when the template patching runs in OptOut mode (default):
NASA canceled the plan in January 1972 largely due to anticipated costs (projected at $1 billion) and instead proposed to launch only two spacecraft in 1977 to Jupiter and Saturn. The two spacecraft were designed to explore the two gas giants in more detail than the two Pioneers (Pioneers 10 and 11) that preceded them.
On July 8, 2019, Voyager 2 successfully fired up its trajectory correction maneuver thrusters and will be using them to control the pointing of the spacecraft for the foreseeable future. Voyager 2 last used those thrusters during its encounter with Neptune in 1989.
The spacecraft's aging attitude control thrusters have been experiencing degradation that required them to fire an increasing and untenable number of pulses to keep the spacecraft's antenna pointed at Earth. Voyager 1 had switched to its trajectory correction maneuver thrusters for the same reason in January 2018.
To ensure that both vintage robots continue to return the best scientific data possible from the frontiers of space, mission engineers are implementing a new plan to manage them. The plane will involve making difficult choices, particularly about instruments and thrusters.
We now support embedding Dashboards, Charts, and Datasets. This allows us to do things like directly embed Looker / Tableau / Mode / Redash Looks, Dashboards, Explores into the Dataset pages themselves.
After installing the XR Plugin Management you may activate support for some of the devices that have out-of-the-box integration with Unity. Remember to activate them in desktop, which is used both by the editor in play mode and by desktop builds, and also in the destination platform for your builds, which may be different.
If you are using cache with expire_after parameter set, responses are removed from the storage only when the samerequest is made. Since the store sizes can get out of control pretty quickly with expired itemsyou can remove them using remove_expired_responses()or BaseCache.remove_old_entries(created_before).
I will start off this section by saying that the standard test suite was built to test 1-8 thread single CPU systems. Examples are Sandy Bridge and Ivy Bridge Intel Xeon CPUs. Over time, we have been slowly altering the mix. Clearly, one would expect a different workload between dual Intel Xeon E5-2690 CPUs and something found in a low-end, low-power server like an Intel Pentium G2120. Moving to the 16-64 core realm where the Opterons and Intel Xeon E5 CPUs dominate, it will become ever more important to develop a second test suite.
We are still using Handbrake v0.9.5. This is just to keep a consistent look at CPUs that have been tested with v0.9.5. We will begin to collect data on v0.9.6 and start using that once we have critical mass. Either way, Handbrake is an extremely popular x264 encoding and transcoding application. It is very common practice these days to encode video for mobile devices. Quick transcoding is an important CPU application.
Efforts have been made around the security connection functions, the TLS connection can now be configured within the configuration web page by adding the server root certificate (copy&paste) and checking a box.You can alternatively use self-signed certificates and even several sets of them, if you want to handle several MQTT servers. With this comes also the ability to change the MQTT server by MQTT, with automatic return to the previous configuration if not working.
Duration = 1 second. You don't need the charm to last, the effect just has to process long enough that you initially gain control of them. After it expires, control will default based on it's EA value, which as ALLY(4) will be controllable by the player. (It actually takes a minimum of 2 ticks for this to occur, were you to use timing mode 10)
This is also a compatibility update to keep everything on the same page among the various mods I've worked on. If you use/plan to use any of the following, I recommend you update them all together to the latest versions:
@subtledoctorI ran into an issue with the Arcanist with v0.9.6 in BGEE. No matter how many casts per day I have, once I cast one spell I have no more casts left. EX: My second level Arcanist with 18INT and the Evermemory ring on has 6 casts after resting. I then cast a spell and my cast icon goes dark. I wait a minute or so but the cast icon stays dark. I need to rest to get it back, but then after one cast it is dark again. So I only am getting one cast per rest.I attached my WeiDU log in case it helps.EDIT: It seems that it is Larloch Minor Drain that does this. Reflect attack did not black out the cast, but casting Larloch does.
@subtledoctorI ran into an issue with the Arcanist with v0.9.6 in BGEE. No matter how many casts per day I have, once I cast one spell I have no more casts left. EX: My second level Arcanist with 18INT and the Evermemory ring on has 6 casts after resting. I then cast a spell and my cast icon goes dark. I wait a minute or so but the cast icon stays dark. I need to rest to get it back, but then after one cast it is dark again. So I only am getting one cast per rest.I attached my WeiDU log in case it helps.EDIT: It seems that it is Larloch Minor Drain that does this. Reflect attack did not black out the cast, but casting Larloch does.
EDIT: Another thing I noticed is, that it takes two rests after choosing new spells to have them memorised. When the script switches to 5e-mode, I have to rest again to be able to cast them. Might be by design, but I noticed that after character creation, the script directly adds the unspent casts after switching to 5e style.
(I can't play IWDEE at the moment (as in for about two years) because Beamdog made version 2.5 unmoddable on iOS - nothing wrong with the game itself, they just screwed up the OS file-handling hooks, and refused to update them. So I have not been able to do the same kind of in-depth testing where I play through the whole game, on IWDEE the way I've been able to with BGEE/SoD/BG2EE.)
Another thing I noticed is, that it takes two rests after choosing new spells to have them memorised. When the script switches to 5e-mode, I have to rest again to be able to cast them. Might be by design, but
concat() has a number of options which provide deeper controlover which variables are concatenated and how it handles conflicting variablesbetween datasets. With the default parameters, xarray will load some coordinatevariables into memory to compare them between datasets. This may be prohibitivelyexpensive if you are manipulating your dataset lazily using Out of core computation with dask.
Ignition, the open source exception debug page created by Spatie, has been redesigned from the ground up. The new, improved Ignition ships with Laravel 9.x and includes light / dark themes, customizable "open in editor" functionality, and more. 041b061a72